azur lane high efficiency combat logistics plan how to use

We are using cookies to give you the best experience on our website. High-Efficiency_Combat_Logistics_Plan.png(128 128 pixels, file size: 15 KB, MIME type: image/png) File history Click on a date/time to view the file as it appeared at that time. ( + . , ( 2251 , 227 . Ihr Schreiner & Schlosser in Steinperf und Dillenburg 3696 , 20111 : "mit - MIT (GPA, , , , )"? You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. ( e + AverageFleetSpeed ) Torpedo . ( However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. Do not forget to tick the box agreeing to . 1 AirPower If your ships are very low-level and cant challenge harder stages, this can be a good place to spend some time. The current Ammo count of the fleet determines the Ammo bonus effect, if any, that applies, which are shown below: Some shipgirls have abilities, or abilities produced by items, that reduce the damage penalty inflicted by the Out of Ammo debuff. = ( (Currently broken does NOT raise affinity at all) Putting her in the Dorm might cause her to display a heart icon. k Enhancement of an equipment provides an increase based on their rarity (number of stars). The table below shows all sources of armor breaks. 1 None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. 25 Getting a S rank will give 1.2 XP compared to an A rank. NumberOfAAGuns ) Note: This formula is empirical. Ice-Cold Naengguk, Perfect for the Summer! Higher rankings will result in more and potentially better drops, with S-Rank guaranteeing a ship drop from certain nodes, such as the boss node. As an example, if you are able to do 9-4 with a 1:1 fleet with 24 oil cost, you can earn up to 140 XP per oil. 4180 , 126 : " - .."? 30 , , ! It also features a wide range of characters; known as shipgirls. B WeaponCoefficient FinalDamage In Exercise battles, the Detection Gauge will not decrease. ( !? The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. 178 , Lh | Lh 1 , | | 7990 , | 166 , https://you.aseanseafoodexpo.com/sitemap.xml. High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. . CrashDamage 1 1436 , : " - 20 / KBS 2022.02.24."? = See tables above for more information. { ( Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor increase affection. !!"? i {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Firepower}}}{100}}\times (1+{\text{FormationBonus}}+{\text{FPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\times (1+{\text{ManualBit}}\times (0.2+{\text{ManualModifier}}))\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Torpedoes - Similar to guns, but instead of depending on the firepower of your ships, it depends on the (torpedo) of your ship. {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&=\left({\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times {\dfrac {100+{\text{Firepower}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{BurnCoefficient}}+{\text{BurnDamage}}\right)\\&\times (1+\mathrm {SkillBonus} )\end{aligned}}}. {\displaystyle {\text{ReloadTime}}={\text{WeaponReloadTime}}\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}}. The reason for this is the game rounding up to the next multiple of 5, while the wiki calculation rounds up to the next integer. ) The formula is as follows: 2000 + ) Assuming 6 000 total XP per battle, one week of Exercises will give 630 000 XP. ( ACVBonus g {\displaystyle {\begin{aligned}{\text{Accuracy}}=0.1&+{\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2}}\\[2ex]&+{\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{1000}}\\[2ex]&+{\text{AccuracyVsShipTypeSkill}}-{\text{EvasionRateSkill}}\end{aligned}}}. ( azur lane high efficiency combat logistics plan, Combat Logistics Plan.exe, Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, Usb | ! ( ) Plane For weapons with multiple shots/torpedoes/bombs per volley, the total damage is the value calculated here multiplied by the number of shots/torpedoes/bombs per volley. Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. This will be explored in later sections. 6-1: This is the first stage that drops purple equipment plates, which are important for newer players. . } ) However, other factors affect this gauge as well. When starting a sortie, each fleet starts with 5 Ammo. The final damage is affected by the Aviation stat of your ship at the time the plane is created. After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. Further heals cost Gems. [ ] ZIP"? Free ! Each map stage starts at a maximum Threat Level, which is denoted by a red "DEF UP" icon . Assuming a 1:1 fleet with 24 oil cost, you can earn up to 120 XP per oil. Health ) This value represents your fleet's efficiency in air-to-air combat, which is determined by your ships' Aviation and the aircraft they have equipped (not including ASW aircraft). The Lecture Hall is another way of earning non-combat XP. 2 . o While moving around in the map, sometimes you'll run into random encounters. + ) The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. ( Reload HE Combat Logistics Plan Rewards. You can find out more about which cookies we are using or switch them off in settings. 3 EnemyShipLevel 1 When a shell/torpedo/bomb hits a ship, there's a probability that it'll be counted as a miss and the character won't take any damage. : if a fleet is at 4/5 Ammo and they run into an , only 1 Ammo will be restored; the remaining 2/3 will remain for future consumption. When this value is reduced mid-sortie under the required value (ex. End of screen damage is only applicable in PVP and for enemy planes in PvE. {\displaystyle 1} 109 ) 5000 1 Using shipgirls in battle (except Exercises or Operation Siren) will raise their affinity by 0.0625 (0.125 if MVP) per battle. f ( + + 1 ) DamageBonus Ooo ! {\displaystyle {\text{Radius}}={\dfrac {\sum _{i}^{N}{\text{range}}({\text{AAGun}}_{i})}{\text{NumberOfAAGuns}}}}, Ramming damage is computed as follows: After starting any given map, you have 12 hours to complete it. DefenderEvasion After the oxygen runs out, the submarines will surface and stay for 5 additional seconds to fire its deck gun, and then will retreat after that. ) n ) . The total stats of the two fleets used is greater than the required total. ) Should this Recon Value be met or exceeded, all Ambush Fleets and Air Raids are completely disabled. The formula for this is as follows: ( A few shipgirls have a skill that gives a bonus to XP for certain types of ships. FormationBonus Azur Lane () is a Chinese mobile game developed by Manjuu and Yongshi, published by bilibili for both iOS and Android. + h {\displaystyle {\text{LaunchCooldown}}={\dfrac {\sum _{i}^{N}\left({\text{cooldown}}({\text{Plane}}_{i})\times {\text{numberof}}({\text{Plane}}_{i})\right)}{\sum _{i}^{N}{\text{numberof}}({\text{Plane}}_{i})}}\times 2.2\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}+0.1}. + . InitialEnemyACV Though it has no effect appearance-wise, each formation applies different buffs to certain stats. ) TotalEvasion EffectiveEnemyACV 100 + i + 3037 , 123 : "bj - - !"? eHP is the theoretical effective health pool a ship has. These also tend to consume oil, and also have a limited number of slots, so take care in ship selection here as well. Tapping it will increase her affinity by 0.1 to 0.3 points. = ] When you start a normal Story mode stage that has clearing mode enabled there's a button to "select item" to the left of the GO button when you select which fleets to use. There are also non-combat sources of EXP. Refer to their respective equipment pages for those values. Repair ships have a Limit Break improvement called Team ammo +1 that increases the starting and maximum Ammo capacity to 6 for the fleet they reside in. MaximumThreatLevel Any AA guns equipped in the Main Fleet will act as though they were equipped in the escort fleet, and will only fire when there are planes in the AA region indicated by the dotted line surrounding the escort fleet. Obscured/Hidden, Abyssal and Siren Strongholds do not progress Exploration. DamageBonus ( The formula is as follows: {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs The base amount of you can obtain by spending gems is 500 and increases by 3 each commander level. Progress will still be tracked while they are hidden. Ashen Simulacrum does have Sirens. 1 AttackerLuck + This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. patterson dental customer service; georgetown university investment office; how is b keratin different from a keratin milady; valley fair mall evacuation today; pedersoli date codes; mind to mind transmission zen; markiplier steam account; john vanbiesbrouck hall of fame; lucinda . This is equal to the mean reload time of all equipped AA guns in the fleet, plus a constant: ( It can be accessed by clicking the red button in the lower left of the stage select screen. 3218 , 201 : " - : []"? OwnShipRamDefenseBonus 6 1 248 , | / 1203 , | ? 14982 , 5 | Solo 5, (+..?) This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. 1 ( L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? 1 = = Added options for stage run count, stage completion check intervals, stage completion timeout, and high efficiency combat logistics plan usage (2x oil/reward. l random Exercises do not cost oil, so it is a good way to level up high rarity, high limit break ships (which are often the best performers in Exercises anyways). . ?"? ) When entering a battle, an Airspace Control Value (ACV) will be displayed. ) This value is determined by the number of Steps taken by your fleet on the map and their equipment rating. For the purpose of this guide, we will use numerical levels. LevelAdvantageDamageBonus SkillBonus ) ] WeaponCoefficient 3548 , 227 . 0.25 What can you do to improve it?Other Accounts:Discord - https://. Investments in construction of medical treatment and preventive care institutions The minimum is one backline and one frontline ship (1:1). Air Incapability ? The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL. ( mrtori3 4 3082 , : "88 - 2022 1988 35 ?! FormationBonus + The effectiveness of ships rises rapidly with level due to level advantage bonus, stat increases, and limit breaks. AttackerLuck First, shipgirls on the first floor of the Dorm gain XP every hour based on your commander level, the Dorms Comfort level, and food. ) To limit break, first click on the Dock (blue) button on the lower left of the screen, Then click on the ship you would like to limit break. ) The main story is always a solid choice for earning XP. However, since it operates independently and does not cost oil directly, it is still a resource to be utilized. Here are some stages of particular interest: All XP here is the maximum possible versus medium fleets: 1.2 from S rank, 1.2 from high Morale, and flagship gets MVP. Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. However, unlike Ammo Nodes, should a fleet be at maximum Ammo capacity, any Ammo retrieved from a will be wasted and the node will be consumed. . This is equal to the mean range of all equipped AA guns in the fleet: Instead, its better to wait to Limit Break until a ship is nearing max level, or when you are struggling with a specific stage. ( Refer to specific equipment pages for specific information. Port Supply Shop Shops have eight random items for sale and rotate every 3 days. 100 . FinalDamageReduction 2 Enemies who target a specific Main Fleet slot can still deal damage to these ships due to splash damage. , , Vs . 3537 , : " - - "? Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. + 200 While active, this will spawn enemy fleets. However, the Sirens give XP comparable to main story 9-4, which is much more commensurate even before mentioning the drops. + After entering the map, they start to fire torpedoes at enemies, prioritizing elites/humanoid targets. It's a consumable you get from Operation Siren. ! ( ( LevelDifference In this range they gain a +20% bonus to sortie XP.

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azur lane high efficiency combat logistics plan how to use